The Long Return
Food 18
Wood 12
Iron 6
Followers 24
Army 20
Goal: reach The Last City (gold) and assault it in 3 stages. How: click a node β†’ Travel. Actions show clear breakdowns.
Activity

The Long Return

Reclaim your throne. Travel node-to-node, build supplies, grow followers, train an army, survive raids, and finally assault The Last City in three stages.
Core loop
Forage for food, Chop for wood, Mine for iron. These actions increase raid pressure.
Followers vs Army
Recruit grows followers (costs food).
Train converts followers into army (costs wood + iron).
Travel costs food
Each travel step costs food. If food hits 0, you can still play, but your growth slows and raids hurt more.
Raids
Raids scale with pressure, but are capped so you usually win unless you ignore training.
Next: choose your clan and begin the journey.

Choose your clan

Different starts and raid pressure. Music matches your clan.
Travel deterministic β€’ Battles simulate units w/ HP
Ember Covenant
Order and steel. Safer early game. Strong iron economy.
Token: πŸ”₯
+Iron start
Lower raids
Verdant Clans
Foresters and hunters. Fast food/wood ramp. More followers.
Token: 🌿
+Food/Wood start
Balanced raids
Dusk Brotherhood
Hardened survivors. Strong start army. Higher raid heat.
Token: πŸ—‘οΈ
+Army start
Higher raids
Selected: None
Battle
You: 0 β€’ Enemy: 0
β€”

🏰 YOU RECLAIMED THE THRONE

The gates fall. The banners rise. Your long return is complete.
Army at start of assault
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Army lost in assault
β€”
Army remaining
β€”
Turns survived
β€”

☠️ GAME OVER

Your army is gone, and no followers remain to rebuild. The road ends here.
Turns survived
β€”
Final resources
β€”

Objective

Find the gold node: The Last City. Build up, then assault it in 3 stages.

Current

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Selected

Click a node
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Actions show breakdowns (workers, node bonus, costs, raid pressure).
Workforce: β€” (followers not in the army).